The soundtrack is among Nintendo's greatest.
In this sequel, the galaxies are very creative, each one offering at least two challenging missions, as well as the hardest level in the series (The Perfect Run). Unlocking the Green Galaxy 2 improves in many ways from its majestic predecessor. The difficulty is decently high, but not frustrating most of the time, making the game more enjoyable.
Galaxy 2 improves in many ways from its majestic predecessor. But the major complaint with them is the fact that there is no point to cosmic clones apart from creating an effect that we can't just go back and try again. Sometimes they're pointless, other times they make the game too hard. The game does have flaws, such as the dumb enemy AI sometimes and glitches of coins through the floor and whatnot, but the most notable are the new cosmic clones that are creative, but just poorly executed and don't feel right in some areas. Yoshi would regularly feel like a buff to Mario due to his increase flutter jump, ability to take out enemies at a range and 1ups from eating fruits, but his vulnerable and slightly uncontrollable nature seem to keep the game's difficulty the same as with Mario. It took all the smooth platforming, the spin, the planets and gravity and galaxies and added more unique aspects like the flip switches, Rock Mario and Cloud Mario, new and creative enemies and new enemy AI, and best of all Yoshi. Super Mario Galaxy 2 (SMG2 for short) did everything the first game perfected and somehow made it better. And it's right below SMG (which is my favorite game). Fast forward seven years and I'm still playing this game and enjoying it like it's my first time. And although I did get both games later, I never regret the decision of buying SMG2 that day. I was planning to buy Brawl and Sonic Colors, but this made me instantly scarp both ideas and get this instead. And it's right below SMG (which is my I remember the day I saw the ad for SMG2.
I remember the day I saw the ad for SMG2.